TURN 1 · AI DM (A.R.I.A.)
ferry_approach (13%)
Broadcast Blueprint PiP & Player Seat P1 HUD
Projected Hollins Reach Sector Blueprint PiP to Player Seat P1.
TURN 2 · PLAYER SEAT P1 (YOU)
ticket_booth (25%)
Minimap Move -> Harbor Ticket & VHF Booth
Clicked SVG minimap node to advance into Harbor Ticket & VHF Booth and lift Fog of War.
TURN 3 · PLAYER SEAT P1 (YOU)
ticket_booth (25%)
Roll 2d10 Slicing & Override Terminal
[2d10 ROOM CHECK · Harbor Ticket & VHF Booth] Commander Vance rolled Technology (Slicing): 2d10(5+9) + 7 = 19 vs DC 13 -> PASS! · Bulkheads locked.
TURN 4 · PLAYER SEAT P1 (YOU)
waiting_hall (38%)
Explore Evidence Cache (Passenger Waiting Hall)
Discovered Sector Evidence Cache and unlocked 3-Clue Matrix deduction.
TURN 5 · AI DM (A.R.I.A.)
waiting_hall (38%)
Transition to 100px XCOM Tactical Battlemap
Spawned Breach Hostiles and initialized 3-AP XCOM Tactical Grid HUD.
TURN 6 · PLAYER SEAT P1 (YOU)
waiting_hall (38%)
3-AP Primary Strike & 60° Overwatch Cone
Fired M4A4 Tactical Carbine (90% hit) and set 60° Overwatch cone.
TURN 7 · AI DM (A.R.I.A.)
waiting_hall (38%)
Step Enemy 2-Ply AI GM & Overwatch Reaction
Hostile unit advanced into Overwatch cone and triggered P1 reaction volley.
TURN 8 · PLAYER P1 + AI DM
transformer_yard (17%)
Sanctum Transit (High-Voltage Transformer Yard) & Extraction
Completed Sector 4 Acoustic Sanctum containment and extracted Strike Team.